Ranged characters should have at least 2,200 health at that level, melee characters should have even more. You also need to put more points into physique you're down about 300 health because of it. points in your skills, more in the mastery bar. People are generally very helpful with suggestions of what to improve upon or if there is any real flaws(like heavily investing in Spirit as a physical based character). Originally posted by Fendelphi:If you want a bit of help or suggestions, use to set up roughly how your character is planned and show it. If anyone wants to have a look at my soldier and make any suggestions here is the grimtools link My usual attacks and tactics which managed everything up to that point barely scratch him. Yes I went back a few times and I got nowhere with him. To provide you with a challenge and to help you assess your strengths and weaknesses. That is why that area is scaled up significantly. People are generally very helpful with suggestions of what to improve upon or if there is any real flaws(like heavily investing in Spirit as a physical based character).Īnd Salazar is supposed to be a tough encounter. If you want a bit of help or suggestions, use to set up roughly how your character is planned and show it. I probably had my stats in the wrong places too but I was able to manage everything else I met up to that point. I only have 30 hours in the game all playing that soldier. It was my first character - a level 22 soldier. Originally posted by Siddha:I got burnt by Salazar today. I personally just dont see a situation where I might use them. If they at some point add personal map markers, fine by me. I like that the game encourage you to search high and low if you want to find everything(there are a lot of very well hidden areas). As long as I know where the different caves might spawn(comes with experience), I will be able to find it. I cant really use them to mark those "unmarked" caves, because each time I start up the game, the cave can be in a different location anyway. When you get to the "second act", you will be fighting more enemies that carry ranged weapons, which drastically increases the chance of such drops.Īs for map markers, to me, they are not a priority at all. Even if the ranged weapons got a "+100% drop chance", you still are more likely to get a melee weapon.īut dont worry. I think that has more to do with the fact that there is only 3 "types" of ranged weapons(pistols, crossbows and rifles) and something like 10 melee type weapons. I'm assuming that explains why most of the weapon drops are melee. Originally posted by Ohio9:Yeah but there is also the issue in that most classes aren't ranged.
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