![]() At the start of the game, the player could select one of three skill levels: "Cadet", "Captain" or "Space Ace" for easy, medium and hard respectively only by choosing the toughest skill level could the player see all the sequences in the game (only around half the scenes are played on the easiest setting). Space Ace introduced a few gameplay enhancements, most notably selectable skill levels and multiple paths through several of the scenes. Like Dragon's Lair, Space Ace is composed of numerous individual scenes, which require the player to move the joystick in the right direction or press the fire button at the right moment to overcome the various hazards Dexter/Ace faces. It was later ported to a number of home systems. The arcade game was a commercial success in North America, but was unable to achieve the same level of success as Dragon's Lair. There is also the occasional option to either temporarily have the character transform into his adult form or remain as a boy with different styles of challenge. ![]() The gameplay is similar to Dragon's Lair, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. ![]() Like its predecessor, it featured film-quality animation played back from a LaserDisc. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. ![]() Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |